Most weapons eventually get retired anyways, whether they're a crafting material or not. Some weapons are used as crafting ingredients and will lose their prefix when made into a new weapon, but they should be reforged anyways if you plan to use them extensively. Godly and Demonic are listed as best prefixes for weapons whose performance is unaffected by their speed, even if they support Mythical/Unreal. I've also included the best prefixes, along with a rough indicator of ref orge cost. Using it is basically like crippling yourself. No one could possibly mistake it for a remotely good weapon. Has no real place in a serious run.į rank: Fails to do anything well. Might have prominent weaknesses, but performs well when played to its strengths.Ĭ rank: Not so bad as to be entirely unusable, but bad enough that you would usually be much better off using something else.ĭ rank: Slightly better than nothing, but its inefficiency should be immediately obvious to anyone who tries it. Efficient and likely a popular choice, but generally not considered overpowered.ī rank: Decent if you know how to use it. Can be used effectively in any situation, or has one important role in which it is the absolute best.Ī rank: Useful in the majority of situations. S rank: Immediately powerful and remains useful for a long time. Overall ranks are assigned using the following scale: Not factored into overall rank, as it has no bearing on combat performance. Extra points ( #) are given to weapons that have limited range, but can damage enemies from behind blocks.Īvailability - ability to obtain the weapon without excessive grinding or luck. Safety - ability to damage enemies without putting yourself at risk. Some weapons (like broadswords and stationary AoE weapons) cannot be aimed.ĭisruption - ability to protect the player through means other than raw damage (such as knockback or stunlock), assuming that it hits its target. I will be using the following criteria:ĭPS - damage per second dealt to a single target.Ĭrowd control - ability to continue to perform well against multiple targets.Īccuracy - how easy it is to aim the weapon. (working on it)Įach weapon has different aspects that contribute to viability. IT IS CURRENTLY UP-TO-DATE as of 1.4.1.2. This guide covers the overall viability and usage details of every weapon that becomes available after the Wall of Flesh is killed for the first time.
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